This suggestion is being made due to the current lack of content for PvP, as well as an imbalance that hinders new teams from competing effectively.
At present, a single dominant team holds a significant advantage in PvP, having acquired a party slot upgrade that allows them to invite more than 30 members (Bear31200). Maintaining a limit of 30 members per party would help prevent a single team from monopolizing all available players on the server. There have been rumors of the party slot upgrade making a return, and I strongly recommend against implementing it to ensure a balanced PvP environment.
Furthermore, the lack of worthwhile loot and interesting PvP competitions has led to a decline in player engagement. It becomes discouraging to invest in Netherite armor/ other pvp items, only to face overwhelming odds in a 10v1 scenario against the dominating party, which seemingly invites almost every willing PvP participant.
In conclusion, a comprehensive reevaluation and adjustment of party and PvP-related features are essential. In the past, PvP served as a stimulating factor for players to log in, grind, and actively participate. Addressing these issues could potentially revive interest, encouraging more active player participation and fostering a healthier community overall.
#10429 - Status: accepted
5 months ago by TheDutchMan for Improvements