I assume the locked render distance is to reduce server load. But only being able to see half of a build is kind of sad, not to mention that it feels like there's a constant "blind" effect applied (due to the foggy effect of the render distance). Could the locked render distance be increased from the current 4 or so chunks to something more fitting a game involving large builds?
Suggested render distance: 12-15 chunks (though being able to do more is of course appreciated)
#10329 - Status: rejected
1 year ago by Wisnu for Improvements