Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.

#7922 - Status: accepted

4 years ago by MasterShade for Factions

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more

#7921 - Status: accepted

4 years ago by MasterShade for Factions

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more

#7918 - Status: rejected

4 years ago by MasterShade for Factions

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more

#7916 - Status: rejected

4 years ago by MasterShade for Factions

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.

#7914 - Status: accepted

4 years ago by MasterShade for Factions

Increasing Power

A lot of great changes have been made this season in regards to base merging and the buffer limit.
However the lack of power per faction is limiting the ability to make use of the 20 chunk buffer.
The max power for factions was recently buffed but not enough to remedy the issue, power needs to get bumped to 30 (Non Nexus) and 40 (Nexus).
This would remedy the issue of being unable to make u.. See more

#6326 - Status: rejected

4 years ago by MasterShade for Factions

Advanced permissions Ally/Truce

Add the ability to allow /jump as well as /top while in ally and truce territory.
Examples as seen below
/f perm set jump ally true
/f perm set top ally true

#6221 - Status: accepted

4 years ago by MasterShade for Factions

Advanced Permissions per faction rank

We need to be able to set the ability of setting homes and accepting teleport requests of members if they are in claimed chunks as well as set this per chunk.
An example would be /f perm set nonftp recruit no
Where nonftp = non faction teleport, meaning unable to accept teleport requests from players not in the faction.
and /f perm set sethome recruit no
Again pretty simple stuff but would.. See more

#6220 - Status: rejected

4 years ago by MasterShade for Factions

Power Amount Per Player

With the addition of the rule regarding the "20 Chunk Buffer Limit" the amount of power that we have as individual players is making it impossible to even reach that buffer limit. I propose we increase the amount of power the players have by enough to make it so that factions can actually have enough power for the "20 Chunk Buffer Limit" to apply. Bigger factions require a larger core hence havi.. See more

#5661 - Status: accepted

4 years ago by MasterShade for Factions

Remove the biomes in which it can SNOW

Snow Biomes create huge problems when it comes to base building.
Just take em out : )

#5469 - Status: rejected

4 years ago by MasterShade for Factions