Redstone wiring to not be altered when using world edit commands. + fix to /button

//move up should include redstone wiring too, its annoying when i make a cannon too low, and then i have to redo all the redstone again. I dont see a way this can be abused by with lag machines
also /button works only when redstone is directly connected to it, can you make it so it actually powers the block its placed it? It doesnt do that at the moment

#6856 - Status: rejected - See reply

2 years ago by BluemingxIU for Cannoning


/firebutton and water not destroying redstone

Heyy everyone,

I would like to ask for a /firebutton where you can connect a button with a command and than doing /fire to trigger it.
Also add in the cannoning server that when water is flooding away it doesnt destroy any of the redstone you placed.
I hope this will be added

#6384 - Status: rejected - See reply

2 years ago by ThatsNick for Cannoning



Being Able to Paste our schems using world edit
An Announcement channel that states changes to ticks/how the server works/how cannoning works
This would make our lives Way easier.. ty

#5923 - Status: rejected - See reply

2 years ago by DragSensei for Cannoning


Regarding the Updated Cannoning Changes

Faction players would like an announcement on the cannoning changes made. Too many cannons that worked prior to the update don't work anymore but work perfectly on a different server. This should not be happening, where you have to change the ticks on a cannon just to adapt to EC. An announcement highlighting all the changes or revert back to the original settings is in order.
As for an ac.. See more

#5180 - Status: rejected - See reply

2 years ago by BlazedbyBlazer for Cannoning