-3

darkzone

a /warp darkzone with spawners like silverfish or villager or something that will drop something expensive thats pvp base just to kinda add more pvp and give factions a chance to catch up

#7924 - Status: closed - See reply

2 weeks ago by TheRealGary for Factions

6

Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.

#7922 - Status: shortlisted

2 weeks ago by MasterShade for Factions

9

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more

#7921 - Status: shortlisted

2 weeks ago by MasterShade for Factions

2

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more

#7918 - Status: open

2 weeks ago by MasterShade for Factions

3

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more

#7916 - Status: shortlisted

2 weeks ago by MasterShade for Factions

6

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.

#7914 - Status: shortlisted

2 weeks ago by MasterShade for Factions

-3

Factions and OP factions difference

Iv been thinking whats the point of server having 2 different factions servers. And to rly add the difference (Right now its only in custom enchants) I came up with the idea:

Make Factions servers without regen walls and 20 chunk buffers and OP Factions with regen walls and 15 chunk buffer walls.

There will have to be shield aswell so factiosn can setup a 8 hour protections where tnt wont .. See more

#7910 - Status: rejected - See reply

2 weeks ago by KlausR for Factions

2

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).

#7908 - Status: open

2 weeks ago by KlausR for Opfactions

0

Lol I did typo on suggestion on one beneath this one

.

#7906 - Status: open

2 weeks ago by Poopetta for Global

4

Kb

Put punch back on the crate bows keep no job on s6 from crates

#7905 - Status: open

2 weeks ago by Poopetta for Global

-2

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).

#7901 - Status: shortlisted

2 weeks ago by KlausR for Factions

1

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).

#7900 - Status: shortlisted

2 weeks ago by KlausR for Factions

-1

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).

#7899 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

0

Custom enchants

Ddd different mod for custom enchants, the one with success and break rate and magic dust. Current system is borring and doesnt have variety it needs.

#7897 - Status: open

2 weeks ago by KlausR for Global

0

Fly

Add fly in wilderness as a perk of higher ranks.

#7896 - Status: closed - See reply

2 weeks ago by KlausR for Factions

0

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.

#7895 - Status: shortlisted

2 weeks ago by KlausR for Factions

-3

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.

#7894 - Status: rejected - See reply

2 weeks ago by KlausR for Factions

-3

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more

#7893 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

1

Ranks/rewards

Extremecraft doesnt bring (atleast not as It should) new people to the server because of the two main things:

1) Ranks
> Vouchers began to be everywhere with the new weekly system of rewards, and most people have top ranks. New people just cant compete with that.
Ranks, unfortunately, should be nerfed somehow. Even if thats not exactly fair, If some ranks doesnt merge and get nerfed, and.. See more

#7892 - Status: open

2 weeks ago by KlausR for Global

1

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.

#7891 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

1

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.

#7888 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

4

Disallow Insiding

We all have gotten insided at some point and it's not really fair and fun for the faction that gets insided. The players who gets insided will lose motivation and will stop playing eventually since the they lose weeks or a months of work just to a single player in a blink of an eye. It also really ruins the economy since the people who insided the faction now got all of their value.

Peop.. See more

#7886 - Status: rejected - See reply

2 weeks ago by IAmTooSteve for Global

2

back to season 1

shockwave on the sword poison too gooey og magic books were bored of this magic books
opfac keep dying and dying every 3 to 4 weeks
we need some fun
that let us add 10 to 20 magic books to 1 sword
not maximum 5 books

#7884 - Status: open

2 weeks ago by 801x for Opfactions

4

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more

#7883 - Status: shortlisted

2 weeks ago by timo_ice for Factions

-1

Bow Boost

Can you add Bow Boost back? It is fun on pvp

#7882 - Status: open

2 weeks ago by ImJian for Global