As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of February 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
We're thrilled to introduce new exciting features to enhance your gaming experience on ExtremeCraft:
Player Scores: Now, players' activity levels are quantified through a unique scoring system. The formula encompasses factors such as MinedBlocks, PlacedBlocks, MobKills, and PlayerKills, offering a comprehensive overview of engagement.
Player ELO Scores: Engage in PVP battles and watch your ELO rating evolve! This dynamic score is calculated based on the ELO ratings of both players involved in combat and is updated after every fight, providing an accurate representation of your combat prowess.
In our latest update for the Creative server, we're excited to introduce:
Schematics Database
Create and download your own schematics directly in-game! Simply select your desired area, copy it to your WorldEdit clipboard with //copy, and save it using /schemdb save <name>. Access your saved schematics in the new "Schematics" section on our website, where you can download them for future use.
Easily load saved schematics using the /schemdb load <id> command, allowing for seamless pasting of saved creations.
Additionally, we're exploring the option for players to upload schematics, further expanding creative possibilities!
Prepare for thrilling conquests with our Towny Wars update:
We're addressing performance issues associated with large Cargo networks in SlimeFun. Our ongoing updates are aimed at optimizing performance and reducing lag, ensuring smoother gameplay for all players.
To prepare for the release of our Factions server and improve overall gameplay, we've implemented numerous performance enhancements across ExtremeCraft. From login system improvements to optimized profile lookups.
The latest Event War features a variety of war types to engage players in strategic conflicts:
Declarations of War are obtained using Tokens through the command /town redeem {wartype}. Tokens are earned by non-neutral towns each Towny newday, provided their nation is not neutral either. Towns actively engaged in war do not receive war tokens.
To understand server configuration, use the '/eventwar guide' command.
Players initiate wars using Declaration of War books, purchased with Tokens via the /town redeem command. Riot DoW books are the cheapest by default, with costs escalating for larger-scale wars. Therefore, riots and town wars occur more frequently than civil wars, nation wars, and global conflicts. Only towns within a nation can redeem tokens for civil, nation, and global war books.
To declare war, hold the book and use the /declare war [wartype] [arg] command, as specified in the books.
In wars permitting surrender, players can opt to concede defeat. For Riot, Civil War, Independence War, Alliance War, and World War types, surrender is executed via the /surrender command.
Riots allow universal surrender, while Civil War permits only mayors to surrender their towns. World War requires a king's surrender for the entire nation.
During Riots with conquering enabled, the surrendering Mayor cedes control to the highest-scoring Rebel. Similarly, in Civil War, the surrendering King results in the highest-scoring Rebel Town becoming the new Capital.
In Town and Nation Wars, surrendering entities must propose terms, including White Peace, monetary compensation, town exchange, or a combination thereof. The opposing side reviews and accepts offers, leading to the exchange of assets.
War Resolution:
Various conditions dictate the end of different war types, ensuring conflicts don't persist indefinitely. For instance, Riots conclude when all surviving rioters are jailed or when key figures surrender.
Similarly, Towns and Nations can be eliminated through loss of key assets, such as homeblocks, leaders running out of lives, or successful surrender negotiations.
Alliance Wars end when participating nations withdraw or lose all towns. Civil and Independence Wars cease when the capital or all towns on either side are incapacitated, or when surrender is accepted. World Wars conclude when a single nation remains or when all nations ally.
Commands:
A variety of commands facilitate engagement and understanding of war mechanics, including /eventwar and /towny war for information and management purposes, /town redeem and /nation alliancewar request for resource management, /declare for initiating wars, and /surrender for conceding defeat with specified terms.